Building interactive systems: principles for human-computer interaction by Dan R . Olsen, Jr

Building interactive systems: principles for human-computer interaction



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Building interactive systems: principles for human-computer interaction Dan R . Olsen, Jr ebook
Publisher: Cengage Learning
Page: 0
Format: pdf
ISBN: 1423902483, 9781423902485


HCI is The first principle is that the design for an interactive system should be user-centered. In this 1-day workshop, the essential elements of designing and evaluating interactive products and services will be introduced and exercised in a mixture of theoretical and hands-on activities. Acquiring an understanding of . A Boston-based software development and consulting firm founded by computer scientists with backgrounds in human-computer interaction and machine learning, to create a framework for interactive visual analytics. Computer scientists, however, are particularly interested in the practicalities of how they can use the principles and methods from each HCI discipline to assist them in designing better systems. HCI is clearly a multi-disciplinary subject (see Figure 1), and designing an effective interactive system from a single discipline in isolation is almost impossible. MODELS: Principles, theories, and models. First principle: Know the user – The system designer should try to build a profile of the intended user: their education, experience, interests, how much time they have, their manual dexterity, the special requirements of their problem, their reaction to the behaviour of the system, their Optimise operations — This stresses the physical appearance of the system — the modes and speeds of interaction and the sequence of user actions needed to invoke specific facilities. This technique gives a very strict, but natural, language for building GOMS models. Scope: This part of ISO 9241 will provide guidance on human-centred design principles and activities throughout the life cycle of computer-based interactive systems. Human-computer interaction, or HCI, is a discipline concerned with the analysis, design, and implementation of how people interact with computers. Interactive multimedia systems are often designed and implemented primarily through intuition, and thus a common language for creating an interactive experience is needed for the interactive system developer. Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of interactive systems; Formal methods in human-computer interaction. This potential standard is being discussed in ISO/TC 159/SC 4/WG 5 (Software ergonomics and human-computer interaction) and a Working Draft is currently expected, together with a New Project proposal for international ballot.

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